OregonCore  revision 3611e8a-git
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NGrid.h File Reference
#include "GameSystem/Grid.h"
#include "GameSystem/GridReference.h"
#include "Timer.h"
#include "Util.h"

Go to the source code of this file.

Classes

class  GridInfo
 
class  NGrid< N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES >
 

Macros

#define DEFAULT_VISIBILITY_NOTIFY_PERIOD   1000
 

Enumerations

enum  grid_state_t {
  GRID_STATE_INVALID = 0, GRID_STATE_ACTIVE = 1, GRID_STATE_IDLE = 2, GRID_STATE_REMOVAL = 3,
  MAX_GRID_STATE = 4
}
 

Macro Definition Documentation

#define DEFAULT_VISIBILITY_NOTIFY_PERIOD   1000

Definition at line 28 of file NGrid.h.

Referenced by World::LoadConfigSettings().

Enumeration Type Documentation

Enumerator
GRID_STATE_INVALID 
GRID_STATE_ACTIVE 
GRID_STATE_IDLE 
GRID_STATE_REMOVAL 
MAX_GRID_STATE 

Definition at line 59 of file NGrid.h.