OregonCore  revision fb2a440-git
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AccessRequirement Struct Reference

#include <Player.h>

Public Attributes

uint8 levelMin
 
uint8 levelMax
 
uint32 item
 
uint32 item2
 
uint32 heroicKey
 
uint32 heroicKey2
 
uint32 quest
 
std::string questFailedText
 
uint32 heroicQuest
 
std::string heroicQuestFailedText
 

Detailed Description

Definition at line 754 of file Player.h.

Member Data Documentation

uint32 AccessRequirement::heroicKey

Definition at line 760 of file Player.h.

Referenced by ObjectMgr::LoadAccessRequirements(), and Player::Satisfy().

uint32 AccessRequirement::heroicKey2

Definition at line 761 of file Player.h.

Referenced by ObjectMgr::LoadAccessRequirements(), and Player::Satisfy().

uint32 AccessRequirement::heroicQuest

Definition at line 764 of file Player.h.

Referenced by ObjectMgr::LoadAccessRequirements(), and Player::Satisfy().

std::string AccessRequirement::heroicQuestFailedText

Definition at line 765 of file Player.h.

Referenced by ObjectMgr::LoadAccessRequirements(), and Player::Satisfy().

uint32 AccessRequirement::item

Definition at line 758 of file Player.h.

Referenced by ObjectMgr::LoadAccessRequirements(), and Player::Satisfy().

uint32 AccessRequirement::item2

Definition at line 759 of file Player.h.

Referenced by ObjectMgr::LoadAccessRequirements(), and Player::Satisfy().

uint8 AccessRequirement::levelMax

Definition at line 757 of file Player.h.

Referenced by ObjectMgr::LoadAccessRequirements(), and Player::Satisfy().

uint8 AccessRequirement::levelMin

Definition at line 756 of file Player.h.

Referenced by ObjectMgr::LoadAccessRequirements(), and Player::Satisfy().

uint32 AccessRequirement::quest

Definition at line 762 of file Player.h.

Referenced by ObjectMgr::LoadAccessRequirements(), and Player::Satisfy().

std::string AccessRequirement::questFailedText

Definition at line 763 of file Player.h.

Referenced by ObjectMgr::LoadAccessRequirements(), and Player::Satisfy().


The documentation for this struct was generated from the following file: